﻿using System;
using UnityEngine;

namespace SA
{
	// Token: 0x020001B8 RID: 440
	[DisallowMultipleComponent]
	[ExecuteInEditMode]
	public class FullBodyIKBehaviour : FullBodyIKBehaviourBase
	{
		// Token: 0x1700013B RID: 315
		// (get) Token: 0x060008D4 RID: 2260 RVA: 0x00053B4D File Offset: 0x00051D4D
		public override FullBodyIK fullBodyIK
		{
			get
			{
				if (this._fullBodyIK == null)
				{
					this._fullBodyIK = new FullBodyIK();
				}
				return this._fullBodyIK;
			}
		}

		// Token: 0x04000EA5 RID: 3749
		[SerializeField]
		private FullBodyIK _fullBodyIK;
	}
}
